Last night was the official beginning of the Worlds Tour mega-tournament. The first match ended up being Andrea Santin’s Opp-Orb deck from 2001 and Ryo Orgura’s UW Tron deck from 2006. So here we go with the decklists:
played by Ben
2 Rishadan Port (heck yeah!)
3 Glacial Wall
4 Lord of Alantis
4 Merfolk Looter
4 Rootwater Thief
3 Waterfront Bouncer
4 Static Orb
This deck ended up being extremely hard to play, but I think Ben figured it by the end. The general strategy here is to overrun the opponent with your merpeople. Sometimes this involves locking your opponent down with Opposition and Static Orb for a long game, or just plain overrunning them by playing creature after creature while defending them with your free counters. Overall, the deck seems like a draw-go deck that allows you to play creatures on your turn to stay ahead on tempo.
played by Ronnie
1 Academy Ruins
4 Ardarkar Wastes
4 Hallowed Fountain
1 Urza’s Factory
4 Urza’s Mine
4 Urza’s Power Plant
4 Urza’s Tower
2 Teferi, Mage of Zhalfir
4 Azorius Signet
1 Careful Consideration
4 Compulsive Research
3 Dimir Signet
2 Faith’s Fetters
2 Mana Leak
1 Mystical Teachings
2 Spell Burst
2 Spell Snare
2 Think Twice
3 Wrath of God
This deck was a little more straight forward: Mana, mana, mana. The deck almost plays draw-go in the early parts of the game, until it can get the Tron online. Once the Tron gets assembled it just overpowers the opponent with expensive spells. In a pinch it can get a Triskelavus cycle going, by removing all counters from it and using one of the tokens to kill the Triskelavus. Then, it pus the Triskelavus back on top of it’s deck using Academy Ruins. Overall, an awesome quasi-combo deck.
This game killed my soul. It felt like I had swallowed sand paper. Both Ben and I played lands for the first four turns with no spells. The first spell that was cast was a Merfolk Looter which promptly met a Spell Burst without the buyback. After another turn of me assembling lands, Ben played a Lord of Atlantis which stuck. The Lord was followed by a Rootwater Thief, with no response by me. I tried to cast Teferi at end of turn but ran into a Counterspell. On my turn I followed with a Wrath of God which reset the board. On his next turn he played and stuck a Static Orb, cutting the Tron decks strength significantly. A Rootwater Thief hit the board next turn, which immediately met a Remand, but the Remand was rendered inert by a Counterspell. Rootwater Thief was humbled by Faith’s Fetters on the next turn. After a few turns of untapping on both sides, Ben cast an Opposition which met a Remand, but the counter was then Thwart’d. With the lock on board Ben looked to be in good shape, and after landing a second Rootwater Thief, a Merfolk Looter and a Waterfront Bounce it seemed he was in shape to win the game. After a few turns of beating me down, the final piece of Tron hit my hand after having untapped tow Hallowed Fountains, so I threw it down with a Wrath of God that successfully cleared the board. After many more turns of casting creatures followed by counter battles, I was finally able to cast Compulsive Research to finish off the Opp-Orb deck’s library.
UW Torn 1-Opp Orb 0
This game was much exciting. Ben went first and on turn two cast a Thief that was met by a Spell Snare. On turn three he cast a Looter which landed, following it up with a Gush to refill his hand. I cast Faith’s Fetters to convert the Looter but it was Foil’d. The next turn saw a Lord hit the board, and I was hit in the face for two. The Tron went online the next turn, and the Lord hit the graveyard due to Triskelavus tokens. The Lord was immediately replace. And my life lowered to fifteen. After a turn of inaction, Ben continued his beatdown taking me to twelve. On the next turn I found an Academy Ruins and fielded it to a victory through a Triskelavus loop.
UW Tron 2-Opp Orb 0
Ben went first again and in a near mirror of game 2 cast a Rootwater Thief that met Spell Snare. Turn three saw Ben casting a Lord which was Snare’d also. A few turns and a Gush and Compulsive Research later a Merfolk Looter hit the board. Which was followed by the completion of the Tron on my side. This was immediately followed by a little Research, which led to a Triskelavus which met a Thwart. Meanwhile, Ben was putting the beatdown on threw a Looter. A second Triskelavus was Foil’d, but the Foil was Remanded. The Trisk hit the board threatening to lock down the game. The Trisk took the Looter out, it was backed up with a Ruins, and once again took the game by locking down Ben’s creatures.
UW Tron 3-Opp Orb 0
This first match was rather painful for both Ben and I, but we made the best of it and had fun with the match. Both of this decks seemed very skill intensive, and with our short preparation process (1 day) we definitely didn’t know what we were doing half the time. In the end, it just seemed that Tron’s cards were just slightly more powerful than Opp-Orb’s.
Next Time on Worlds Tour: Opp-Orb vs Dragonstorm
With the first actual articles for our Worlds Tour series eminent, I thought it would be appropriate to introduce myself. My name is Ronnie McNutt, and I’ve been playing Magic since pretty much the beginning of the game. I can remember Beta cards from when I was young, but I didn’t really start playing until Urza’s Saga block. When I did start playing, I was pretty much the epitome of casual.
Once I entered High School around the time of Onslaught, my interest in the game waned, and I forgot all about it. But during Alara, I picked up MTGO in order to give the game another chance, and I never looked back. Since then I have become fascinated with deckbuilding. I usually play my best when I’m running a concoction of my own.
Since the Competition between all worlds top four decklists from 1993 to present is set to begin very soon, why not have a proper introduction for the other person that will pilot these legendary decks . My name is Ben “TikimanBob” Neff, and I began playing Magic in High School. Now, as Hinderless said in the introduction article to this fun event, I am not by any means a pro player or even an exceptional player. I like to think of myself as the most fantastic average player you’ll meet (though I’ve been assured I can be promoted to above-average).
My play experience started with Onslaught and Mirrodin, then I quit playing when the first block of Kamigawa was released and only just returned when Zendikar was released. So you can imagine my surprise when I saw how much the game had changed since I had stopped playing (Planeswalkers were the biggest surprise). Since then, I’ve gotten back in to the game and look forward to giving a good show to any and all that watch this tournament.
One simple question. That’s all it took to begin the journey that I hope I can share with you for the next year or so. Already I have spent hours preparing the process that I’m about to explain to you. “What would happen if every deck that had ever top 4’d Worlds were put into one mega-tournament?” I know, it sounds crazy. But for the fun of it, I wanted to do it. Trust me, this process will not be perfect, and already I’ve hit a few snags on the way, but why should that stop me.
Once I started throwing the idea around to different friends, I realized that there were a group of people who really wanted to see this happen. Making this project public means a huge time commitment on my part, and I wasn’t sure at first that I could make such a commitment. After further discussion with the aforementioned friends about my concerns, I realized that I have the support to make this happen. The further I delved into the idea, the more I realized that the time investment will be more then I ever expected. About ten hours into gathering the decklists, I hit a brick wall and found that some decklists are practically lost in time. This disheartened me to the point of almost abandoning, but a fellow player and friend encouraged me to continue. Now I sit here, with a fully formed plan of how to pull this off, and I’m excited. Excited to share this experience with anyone and everyone. So, I guess its time for me to shut up and get into the meat of what’s going to be happening…
First, I must go over some disclaimers.
Disclaimer 1: I could not find every top 4 decklist for the past 17 years. In some cases I substituted decks that still placed well, and in others I could only find one or two decks. In the end, I decided that I couldn’t let this one little quirk stop me from doing this.
Disclaimer 2: Ben (my play partner in all this) and I are not pro players. We will not play some of these decks the best way. We are close enough in play level to each other, though to at least give a modestly accurate idea of how these decks would play against each other.
Disclaimer 3: Sideboards will not be used. Now I know that in competitive Magic that having a full 75 is very important, but this is for fun, and not competitive.
Once, we decided that this was something we really wanted to do, Ben and I began to discuss ground rules. In the end, I pretty much ended up making them myself, but he’s a good sport about it. The tournament bracket is being assigned randomly. (I put pieces of paper in a cup and drew them out.) The player of each deck (Ben or I) will be assigned before a match begins by a random means. The matches will be best 3 out of 5. The tournament will be double elimination. After each round, the surviving decks will be drawn randomly into new matches. Once we get down to two surviving decks, the matches will be best 4 out of 7 games. Also, if either deck has lost before hand, those loses will be ignored, and it will become a best 3 out of 5 matches series. We will try to do at least 5 matches a week, with at least one of those being record (on Cockatrice) and posted here with commentary. We will try to pick the most interesting matches for these Highlight Matches.
Next week we will begin posting the matches. Each match in the first round will include a brief introduction to each deck, who played it and how it performed at Worlds. Starting in the second round, each article will be solely about the match!
I hope to make this an enjoyable process for everyone that stumbles across my humble blog. In the end, this is all about having fun. So I hope you enjoy!
TikimanBob sent me an article today that, quite frankly, had me laughing. You can read the article here. I know the article is 7 years old, but it’s still funny to know that people have associated MTG with the occult. He goes so far out of his way to try to link MTG to the occult that he outright lies. Claiming that D&D came from the occult, and since MTG has some bases in D&D that it’s from the occult.
The description of the color pie is probably the most laughable part. “I cast Dark Ritual, man. I must be a necromancer.”
The sad truth to all this is that he does more harm to his belief system then help through propaganda like this. Many Christians play MTG, and it in no way sways them to join the occult. This is probably the same brand of religious zealot that thinks “atheist” means “devil worshiper.”
Pro Tour: Avacyn Restored is just a few days away, and Starcity Games has set up two teams to go. You can see the teams here. Both teams are pretty stacked, but Team SCG Black seems to have more big names. It’s very interesting that SCG is sending two different teams, but it does breed a spirit of competition.
The biggest shock to me is that Brian Kibler is absent from both teams. Has the Dragonmaster permanently shifted his allegiance to ChannelFireball? After winning Pro Tour: Dark Ascension with ChannelFireball, is there any doubt that he would? I guess we will have to wait and see when the Pros sleeve up their decks and start spell slinging at Barcelona.
Jesse Smith (aka Smi77y) has been playing around with Blood Artist, and I honestly think he has found a very neat interaction between it and a few cards, primarily in a zombies deck. This shouldn’t be surprising as Smi77y is one of the best at finding interesting interactions.
The basic configuration is saturating the board with creatures that deal damage to your opponent upon dying. Geralf’s Messenger, Blood Artist, Soulcage Fiend, and Diregraf Captain with Phantasmal Image to copy any of the above seems to be the best configuration. After you have a few ways to have your creatures deal damage upon death on board, you then cast Killing Wave for one black and sac your entire team. This damage can quickly add up to absurd amounts.
Geralf’s Messenger also opens you up the potential of having a zombie alive after your Killing Wave, allowing you to recast any Gravecrawlers you might have had on the battlefield. That is if your opponent survives.
I think the interaction is worth looking at will definitely be something I will be testing.